


The four returning Hunter Styles from Generations include: Alchemy Style allows three equitable Hunter Arts, but these skills are on a longer cooldown. These items can be recovery or support items for the player or attached party. The meter is spent on performing Alchemy which synthesizes special items.

The Alchemy style is a support based Style with an attached meter that slowly fills over time. Valor Style allows only one equipable Hunter Art. Valor Style players must play skillfully and waste as little time attacking or chasing the monster. By performing maneuvers in the stance, players charge a meter that can be triggered to unlock an upgraded strength and moveset. A variety of special attacks can be conducted from the sheathed stance. The Valor style allows hunters to sheath a weapon to charge attacks and absorb enemy hits. Two new Hunting Styles are added to Monster Hunter Generations Ultimate alongside the four that appear in the normal game. More Arts are unlocked as the player completes quests. Hunter Arts must be filled with a gauge from attacking before they can be used. Players can equip Hunter Arts through these styles that act as player skills. The Hunting Styles system provides more attack and defense possibilities for each weapon. The tradeoff is that Palicos are not as strong as human hunters and fights can take longer to finish.Įach weapon type features four unique movesets known as Hunting Styles, which bare similarity to the Skill Ranks from Monster Hunter Frontier G8. They can burrow underground to evade monsters, gather items in the field significantly faster, and can resurrect twice before formally being knocked out. The playable Palicos are known as Nyanta, and feature a selection of unique support items. The feline sidekicks, Palicos, return as assistance characters and playable characters. Monster Hunter Generations serves as a celebration of all the previous titles in the Monster Hunter series, with villages and monsters from past games returning. Like in other games of the series, players hunt and carve monsters to craft new weapons and equipment. The player begins by performing Low-Rank gathering quests before being assigned to take down specific monsters. Players take the role of a Hunter who arrives in Bherna to assist in Monster research of the area.
